Posts Tagged: Usability


4
Jun 10

UI patterns

User needs: these are the UI patterns that the user uses as a tool to understand and interact with the data that has to be conveyed to the user. In short we can say these are the gadget which helps the user to understand raw data by converting them into something meaningful.  I have categorized the UI patterns in the order of “user needs and actions”.

Navigating around
· Accordion
· Headerless Menu
· Breadcrumbs
· Directory Navigation
· Doormat Navigation
· Double Tab Navigation
· Faceted Navigation
· Fly-out Menu
· Home Link
· Icon Menu
· Main Navigation
· Map Navigator
· Meta Navigation

Download detailed document: here
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26
Sep 09

User Interface Design Principles

1. The Client Is Not The User

The client may think she knows what the user wants, but she cannot. This is because the client is not the user.

This brings me to the second principle:

2. Don’t Give The Client What She Thinks The User Wants

If the client does not know what the user wants and you give her what she is asking for, you are doing her a disservice. You will ultimately be delivering an application that does not meet user’s needs. Your client may initially be happy that you have given her exactly what she asked for but will she remain happy when the product is rejected by users?

I have seen too many designers and developers who are aware of these two principles but proceed to reach the wrong conclusion from it. Namely, that they know the user better. Which brings us to our next principle, which is, simply:

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